#ifndef _OBSTACLES_BLOCK_H_
#define _OBSTACLES_BLOCK_H_

#include "cocos2d.h"


class obstaclesBlock:public cocos2d::Sprite
{
public:
	obstaclesBlock(void);

	~obstaclesBlock(void);

public:
	static obstaclesBlock* createBlock(int);
	
	virtual bool init(int);

	static cocos2d::Vector<obstaclesBlock*>* Blocks;

	virtual void update(float dt);
};

#endif//_OBSTACLES_BLOCK_H_


